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Sound-to-light
Split music into bands in Sound-Reactive Light, map them to a group or a scene, shape the response with threshold and gain, save presets, and use a microphone.
For the lights to hear the music, something has to play first. This guide walks you through the Sound-Reactive Light screen step by step: splitting music into nine bands, mapping a band to a fixture group or directly to a scene, shaping the response with threshold and gain, saving sets of mappings as presets, and switching the source to a microphone. Relackout listens to the music it’s playing directly — no extra cable or software needed.
Start the music first
Get to know the screen
The nine meters on the left split the music into nine bands: on the far left, Sub, the body of the kick, then Bass, the Low Mid and Mid bands where vocals and snare sit, High Mid, Presence, Treble for the hi-hats, Air, and on the far right, the overall Level.
On the right, you pick where the sound comes from in Source, with two gain settings below it. At the bottom, the Mappings box connects bands to lights, and at the top, the Mapping Presets box stores sets of mappings. The meters are gray for now: the analysis runs, but nothing goes to the lights yet because the Enabled switch at the top right is off.
Bass drives PAR brightness
Treble drives color
You can add a second mapping to the same group.
Threshold and release: strobe on the kick only
Now let’s fire the strobe only on the kick.
Gain: auto gain and master gain
Music levels change through the night; on a quiet track the lights barely move, and on a loud one they stay pinned at the top.
Sound can drive a scene too
A mapping can target a scene directly, not just a group.
Presets: switch modes with one click
The mappings you build are saved to the preset at the top; a preset is a named set of mappings.
Microphone or line input
If the music comes from a DJ mixer or a live band instead of Relackout, open the Source list. It shows your computer’s microphone and audio interface inputs.
What’s next
To sum up: start the music, map bands to groups or scenes, shape the response with threshold and release, set the gain for the room, and store your modes as presets. Up next: BPM mode, tap tempo and MIDI clock.
Updated: October 8, 2026